Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Monday, 6 July 2009

Month 4: final Ork painting quota

Phew it's been four months of hard slog with over sixty of the standard Ork boyz painted. Still compared to a gaunt horde army that I have in the works this will probably be nothing. Anywho...... on with the update.

This is my Weirdboy, I went for a dynamically posed model for my second HQ choice rather than a second Big Mek with KFF. Those weirdboy powers sound like a lot of fun so I will look forward to fielding him. Painting wise I actually tried highlighting the edges in Ice blue and it's come out a treat, so I will go over the Meky elements highlighting now the monthly workload has been completed.

Here are close ups of the face and backpack, the wagh energy is drawn to the weird stik, chanelled down the cables into the storage tank in the back. The weirboy can then draw on the waaaghhh energy throught the headgear. Well in theory the Orky nowwats it should work. :)

You've already seen the killakanz and gretchin close ups from my other units in previous months. So here are the newest addition, five burna boyz, good little unit to throw into the mix with a unit of boyz, now burna mode or power weapon mode?

Vic

(P.S. I know the other two have not posted battle reports updates but real life has meant that we are a little behind on these but should have them played and posted in the coming weeks)

Sunday, 28 June 2009

Month 3 battle (1200pts): Vic vs Gareth

Now the fun begins with more substantial 1200pt sized armys. The battle was to capture and hold four objectives. It seems that all the battles Gareth and I play have been of this type even though we always roll for it. The scenery was set up with a ruined small outpost feel to it using mini buildings made from cities of death kits.


This as you can guess is how we set up the battlefield, the yellow rings highlighting the four objectives.

I learnt my lesson after turn one as four template weapons wiped out the rather poorly placed loota boyz in the building ruins. They got their custom forcefield cave from the Big Mek but the one in three chance that they would survived was an unproven statistic.

Turns 4 saw the Orks loosing their nerve and hiding in any cover they could from the Thunderfire cannon whilst the Blood Ravens confidentaly strode on.

Kantor and his Sternguard were tasked with campturing the furthest reached objective but found that to massed shoota boyz firepower followed up with the demented flailings of thee killakanz were simply too much for them as they were wiped out in turn 5.

The Terminators marched across to outflank the Kanz but were left with nothing to attack as the kanz consolidated away from them. This allowed the repositioned surviving unit of Lootas to pick off one of the terminators as they returned to the main action.

There were two titanic clashes in the final turns 5 and 6 with two units of tactical squad fighting against a mob of boyz each. These took place in the centre of the battlefield and in the ruins just to the left of it. Calling a Waaaaaghhh the Orks charged madly at the marines who put too much faith in their ceramite armour (or was it marmite armour) as they were both wiped cleanly off the board.

Battle conclusion:
The dice was rolled for turn 7 but it was not to be. The Orks had won the day with brute force in the last desperate turns of the game.

Objective 1: contested by the heavy weapons and thunderfire cannon
Objective 2: held by the Ork boyz
Objective 3: Held by the Deffdredd (The Big Mek makes him a troop type)
Objective 4: uncontested.

'Hide from the big cannon fing' screamed the Orks as they scambled for cover.

Vic post battle comments:
I was relieved to have won the battle, the Blood Ravens were attempting to manouver their men around the outskirts of the battlefield whilst successfully suppressing my army with their heavy weapons. Despite the relatively small numbers of, the Blood Ravens yet again proved impervious to any Big shoota, slugga or even loota fire passing armour save after armour save and those were the power armour clad! I didn't even bother with the terminators until it looked like the dice Gods were favouring me with more luck.
All in all a fantastically close battle, and with an eye on the mission objectives and some gutsy manouvering gave the Orks enough fun to tell round the campfire back at Orky Ead'quaters. Now where do I get more firepower?

Gareth post battle comments:

Saturday, 6 June 2009

Big Mek Stompy Klinik complete!

This is the side objective for this month, I opted to build a Mek hut in a similar style of the one in the Dawn of War game and added other details like the look out tower. You might have noticed that in the WIP I had a base with it which I have now decided not to include as the building can freestand on the battlefield without it. The round bit in the first picture is supposed to be a power generator of sorts and the watch tower fits one 25mm based figure like a rikkit launcha boy.
The remainig two walls show a lil gretchin shop for pawning spare go fasta bits and a shooting range to test the Big Mek's latest contraptions. The top of the hut can hold up to ten 25mm based models with three manning a mounted big shoota.
Here is a close up of my favourite bits, the Big shootas, Gretchin trading hole and the shooting gallery.

Vic's month 3 Orky quota

It's been a busy month but I have finally managed to finish my third lot of twenty Ork boyz which brings the total up to sixty excluding HQ models etc. To further bolster the model count and because they are awesome fun filled models I painted up a unit of Gretchin and a runtherded. These were joined by the very useful Lootas, another unit of 5, and a Deffdread.

The Deffdread I've actually had modelled and painted up for some time now, kinda the time I made the Killakanz as the whole metal stompy fever took hold of me. With loads of close combat weapons I'm sure looking forward to tucking into some wraithbone!

Sunday, 31 May 2009

Month 2 results

Vic
Draw against Gareth - 3pts
Win against Foxy - 5pts
Models painted on time - 5pts
Month 1 total = 13pts

Gareth
Draw against Vic - 3pt
Draw against Foxy - 3 pts
Models painted on time - 5pts
Month 1 total = 11pts

Foxy
Loss against Vic - 1pts
Draw against Gareth - 3pts
Models painted on time - 0pts
Month 1 total = 4pts

Overall standings
1st = Vic - 13pts -> 26pts
2nd = Gareth - 9pts -> 20pts
3rd = Foxy - 6pts -> 10pts

Saturday, 30 May 2009

Vic's Big Mek HQ building

This is the Mek building that I have been working on for this months objective.

The general shape was from studying the Mek workshop in the Dawn of war game, I then added a kustom look out tower onto it. As you can see sprue makes for a brilliant frame building material.

Now the building has been skinned so to speak. Various thicknesses of plasticard were used as well as wooden stirrers. Looks quite Orky me finks. When it's all painted there will be a few surprises to make it a bit special so keep posted.

Vic

Thursday, 28 May 2009

Month 2 battle (800pts): Foxy vs Vic

With time running short as Warhammer world were due to close we agreed to play four turns only. The dice gods ruled again that we should fight a kill points game.

With the two sides deployed Locknut ordered his lootas to fire on the fireprism. Within moments of coming into view the graceful hovercraft was turned into a flaming wreck! Killas kanz opened fire on the guardian jetbikes and destroyed one. This round of fortunate Ork shooting was shortlived as the lootas and kans fired ineffectively as both Avatar and Wraithlords fired marched upon them.

In the centre of the battlefield the Guardians and Striking scorpians stealthed forward making excellent use of cover and the farseers protection from shooting. Seeing the wreck of a falcon initially sent in to scout the area, the Avatar roared in anger before thowing his shining spear at the shoota boyz unit impailing one in the chest.

At the height of turn three battle was engaged as the orks called a waaaaghh to smash into the eldar vanguard. The Farseer, weakened to one wound by rokkit fire was dispatched along with the striking scorpians. Oddly it was the guardians who managed to flee, but they were shot down by the persuing shoota boyz in the next turn.

Elsewear Elegant wraithbone and adhoc machine clashed as the Wraithlords and killakanz clashed. The battle was one sided as crude robot suits were cleaved in two. The Avatar and Big Mek did the ol' HQ show down with the Avatar finally cleaving the ugly green Ork in two.

Turn four ended and the Orks were the winners by 3 (Farseer, Striking scorpians, Guardians) kill points to 2 (Big Mek, Killa kanz squad).

Foxy post game comments:
What else can i say other than, he got lucky? Like he said, he took out the single biggest threat in the first turn. What could i do? Revert to plan b? What bloody plan b? At least i learnt something in defeat (more than can be said for Gareth and his big red pansies)i learnt that Wraithlords kick ass! oh and Guardians don't do well in close combat with big mobs of orks, really, they don't!

Vic post game comments:
All I can say is thank goodness the Lootas destroyed the fireprism in turn one! The blast templates could seriously have affected the way the battle in the middle of the board had gone by thining down the green tide.

The Wraithlord were scary and I could see what Foxy was trying to do by completing a pincer movement with the Avatar on one prong and Wraithlords on the other. Somehow I managed to come out on top but only just.

Wednesday, 27 May 2009

Month 2 battle (800pts): Vic vs Gareth

This is the battle report for month 2 Vic vs Gareth at 800pts

The general deployment of the battlefield looked like this. The mission was capture the enemy objective which made use of the markers that we had modelled up this month.

This was the state of play at turns 3-4 The terminators shrugged off round after round of fire from anything that could reach from the Orks. While they unrelentingly marched forward with covering by the Sternguard long range Kraken bolts. The Shoota boyz were wittled down and eventually broke, fleeing past the Lootas and much to Vic's relief stopped one inch from the board edge. However the fight was knocked out of the lootas a turn later who promptly fled the battlefield.

Turns 5-6 saw a continued stalemate firefight on the Western side, whilst the Blood raven tactical squad sneaked closer to the Ork objective. The Nob in charge of the Ork Boyz issued a Waaaaghhh and ordered his boyz to intercept them.

The battle was bloody to say the least! After cutting down seven marines with only two casualties the Orks finished off the remaining sergeant and co as they charged back into the fray.

However the battle was a draw as neither side were able to capture the enemy objective.

Vic post game reflections:
I was reasonably happy with how the battle went, Kantor and his buddy sternguard sat guarding their objective which would have taken the whole concentration of my army to capture. In the end they stayed out of harms way... relatively while I the Terminators took as much lead as the Orks could through at them. The old adage of getting marines to take as many armour saves as possible did not work!

I must try not to leave my lootas so close to the board edge in future and keep them over 12 inches in. They are my trump card when dealing with armour and loosing them was a worry.

And lastly for this battle, keep your Nobz in the front of the unit. It should go without saying buy on the turn that they charged the tactical marines the Nob was left out of two inches from a model in hand to hand. I don't know what happened, probably having to move twenty boyz at a time made me forget him.

Gareth post game reflections:
What can i say? Either i am a very very bad commander or marines do not suit small games! It costs over 400 points for 1 hq and 2 troops! That being said, it could of been different. Looking back on it i would of been better sending in the Terminators with the tactical squad to beef up the owd combat but hindsite is a wonderfull thing and i never learn from it anyway! All in i was beaten by the best man (or big green smelly ork) All i can say is, when the stakes get higher, the orks will have a fight on their hands with Bob the Company Master and his mates!

Thursday, 14 May 2009

Casnus the arrival of unwanted parties.

Casnus an Imperial agriculture world in the zetor sector. Half the planet orbits the local sun in close ellipse resulting in half the world recieving too much sun and was burnt into a desert wasteland. The other half is cold and cruel many, few people wander there as it is eerie silent and many stories tell of creatures that feed off your very breath. Straddling the hot and cold divide of the planet exists a band of temperate climate good for sustaining the vast crops that this agri world exports.

Eldar - The Eldar farseer has had evil visions that disturb him and the sensitive wraithbone that surrounds him in his slumber. Sensing great menace the farseer summons an elite scouting force to investigate, leaving the craftworld towards Casnus.

Orks - Big Mek Locknut was bored, he and his whaaaaahh had come to an abrubt end after stripping the previous planet and building the vast kroozer that they were now on. The other orks were in fighting and several challenges had been attempted on his position of grand wahhhh master. Now in space there was only darkness, his latest crudely built device had an increased range but could not detect another planet nearby. 'Boss you got ta see dis!' yelled one of his Nob chiefs. Lugnut jumped up to the scanner panel that the Nob was pointing at and a wicked grin appeared. The scanners had picked up a faint trail of an Eldar ship, Lugnut knew that where ever the tricksy Eldar were going, there would be fighting or a pretty toy that use to turn into a nice big blasty weapon. The big mek picked up the shouta com and bellowed into it 'Boyz sharpen your choppas, we iz found a fight!'

Blood Ravens - The Blood Ravens space marines had stopped at Casnus for refuelgin and supplies. After stemming a Traitor Imperial guard rebellion in the Grason sector they were trapped in a warp storm for 11 months and needed to get a new astropath for their ship since the previous one's head exploded from the strain of guiding the ship through deamon temptation infested warp space. Sergeant Noris looked at the landed ships navigation devices that he was monitoring and noticed a distant bleep, closer scans picked up an Eldar ship pursued by an Ork hulk heading straight for Casnus. The Blood Ravens commander was notified, he swiftly ordered the planetary defences and brother marines into the 3 bravo defence pattern. With bolt shells loaded the space marines watched the incoming forces.



This is our first try at creating a narrative for the tale of three gamers as so far they have been a series of random battles.

Wednesday, 29 April 2009

Month 2 - Ork 'Windmill' Objective


I had an absolute blast building this objective. At first I struggled to think of a cool objective aside from loot, booby trays, prisoners, and injured Orks. I just thought that it probably wasn't very Orky to fight to retrieve a buddy, less competition to compete for warboss status!

So I was rummaging around my bits box and found the Ork tent thing from the Warhammer battle for skulls pass set. And next to it a set of rotor blades from a plastic deffcopter. The lightbulb came on and quicker than you can say Big Mek's monkey wrench I had built a windmill effegy to Gork and Mork. Since this was made during the tale of three gamers I have added blood raven and eldar helmets to show off trophies.

So without further ado I present the Gork 'n' Mork Windmill. Locknut and his boyz believe the faster it spins the more Gork and Mork are favouring them. A full pelt spin means it's Waaaaaah time!

I think I will add a vid of it spinning so watch this space boyz and girlz.

Vic

Month 2 - Blu'er and Hord'ier

Here is my completed Orks quota for month 2.


As mentioned in the battle against the Avatar and Wraithlord, I struggled to wound these beasts. In fact I only had one rokkit launcha at strength 8, that was it! And to top the steep learning curve I charged the Wraithlord with a unit of ten boyz but only after finding out that strength 4 against toughness 10 Wraithlords meant that no wounds could even be made (the Nob also rolled a spectacular '2' and '1's to hit)

So with that in mind I painted up a unit of Lootas:
5 isin't a large number of boyz and neither is their BS2! but with 48" range and strength 7 at least I stood a chance at damaging the Wraithlord from afar.

Next, to add more shooty killyness I modelled up a unit of three killa kans with rokkit launchas. I'm really proud of the rokkit launchas conversion as they were simply snipped off of plastic deffkoptas and fitted into plasticard tubes. They just look the part.


And the last thing to do was to add another healthy dose of 20 boyz with shootas this time.

Taking my quota this month to 395 points (the spare 5 points I will use to upgrade one of the killakans with grot riggers or something) I also get 10 points for winning a battle last month too.

Month 1 Scores

Vic
Win against Gareth - 5pts
Draw against Foxy - 3pts
Models painted on time - 5pts
Month 1 total = 13pts

Gareth
Loss against Vic - 1pt
Draw against Foxy - 3 pts
Models painted on time - 5pts
Month 1 total = 9pts

Foxy
Draw against Vic - 3pts
Draw against Gareth - 3pts
Models painted on time - 0pts
Month 1 total = 6pts

Overall standings
1st = Vic - 13pts
2nd = Gareth - 9pts
3rd = Foxy - 6pts

Month 1 battle reports Vs Foxy

Both Vic and Gareth played their individual battles against Foxy's Eldar on a 2x2 ft board. Both the Orks and Blood ravens were wiped off the board by turn 4 which was all a bit embarrasing.

After the dust had settled closer inspection of the Foxy's list revealed that he had fielded 155 points over the 400 points per side limit for this months battles. Quite a sigificant advantage at this points level. Because of this both battles were declared a draw earning all generals 3 points each.

(above) Three killkans struggling to inflict any damage at all on the Wraithlord and Avatar (despite both being armless!)

However this did not cover up the fact that the two units responsible for the Ork and Blood Raven's defeat were the Eldar Wraithlord and Avatar, which could have been fielded legitimately. These high strength high toughness monsters proved very difficult to destroy! (In fact we didn't managed to kill them in either game)

Month 1 battle reports Vic vs Gareth

This was a capture the objective battle.

(above) This was the set up on a 2x4 ft board the amazing firebase as the centre piece with the Blood ravens deployed on the left and Orks on the right. The base objectives were the green crystals.

(above) Turns 1 and 2 saw the Blood ravens advance as the Orks held within cover.

(above) As Pedro Kantor counts as model (Gareth hasn't named him yet) surged forwards the Orks broke from cover. Successful shooting by the killa kans took a wound of Kantor.

(above) Mig Mek Lock nut urged his boyz to mob the wounded space marine hero who falls under repeated hammerings from the back of an axe handle. Meanwhile in the North of the battlefield the other two killa kans add suppressive fire to allow the second Ork boys to advance round to the objective.

(above) Now was the time for a new hero to be born, the blood ravens sergeant stood firm as the consolidating Orks (after slaughtering Kantor) crashed into his combat squad. All the marines fell, but he hit back over-running eight ork boyz single handedly. Locknut managed to away (a tactic employed to ensure he could fight again of course!). The Ork momentum carried on the Northside as the second objective was wiped clear of marines.

Battle conclusion:
Gareth's flag - captured
Vic's flag - uncontested
= Win to Vic

Vic's thoughts:
It was my very first outing with the Orks and boy was I surprised at seeing how outnumbered the marines were. Fielding the three killa kans seperately allowed for them to switch around the firebase to provide covering fire.
I thought the battle was actually quite close if it had been a standard combat mission because of the late slaughter at the end by the Blood Raven's sergeant. This showed how vulnerable the Orks were in a prolonged battle against marines withouth their furious charge.
Overall a thoroughly enjoyable battle and refreshing to play at such a low points level. (Our regular gaming group has been playing 2000pts+ per player appocalypse for the last five games so this was quite a downscale!)

Gareth's thoughts:

What can i say? I once again fell into the trap of painting up models that look pretty but make no sense on the field of battle. In hindsight i could of fielded a standard Force Commander the 2 Combat squads and a Dreadnought or a couple of Land Speeders for my points. But what do i do? Spend all my time painting a 170 point Pedro Kantor (or bob as he will be known as until i can figure a better sounding name). Lets face it i was up against it. However thats not to take anything away from Vic and his green horde as they fight as good as they look. I don't think i could of done anything different given the troops (or lack of) under my command. Simply, Vic did what Vic does best and played to his armies strengths (in this case numbers) which is something i am trying to learn but then lovely new models come into stock and tactics go out of the window! Anyway, i have a few more things in the pipeline for month 2 so watch this space! Their will be xenos blood spilt!

Monday, 6 April 2009

Month 1 - The green and blue horde begins!

Here is Big Mek Locknut and his mini mob. The 400 points give:
1 x Big Mek with Kustom forcefield and burna
1 x Unit of Ork boyz with Rokkit launcha and Nob and powerklaw. (split into two units of ten boyz for the 400 point games to fulfill the 2 troop quota on the force organisation chart.)
3 x Unit of killa kanz and big shootas (fielded as three seperate Heavy units at 400 points)





Here are close ups of the Ork Boyz

And the scratchbuilt killa kanz. Although not specifically painted as deathskulls at the moment, the blue was added after painting the browns as suggested in my last post as I had plenty of Ultramarines Blue lying around so in Orky fashion I'll do. (more on the way next month and a scratchbuilt deffdread coming too)

Friday, 3 April 2009

Month 1 Ork WIP's

I must admit that these WIP's were from about a week ago as I realised the rapidly approaching Arpil 5th deadline, so without further ado. Here is Mr Big Mek Locknut, the HQ choice for my green warband. Initial greens, browns and washes have been put down. I felt that the colour scheme was too dark so would brighten up armour areas with a bold colour although not decided which.I love the citadel washes, had only tried the leviathan purple wash previously which prompted me to buy the whole box set to try out. This is my scratch built killa kanz freshly doused in devlan brown wash to give it a fantastic oily rusty effect, I was really tempted to leave the all like that.

Saturday, 28 March 2009

Vic Vic Vic, I mean Orks Orks Orks Orks Orks!

Hello all, Vic here, I will be building my first army of 40k Orks. This is strange because after many years of Ultramarines based gaming I never felt compelled to paint some of the little green blighters till now.

Being a creative guy and love to build things, which would probably be the reason why I am basing my army build around a Big Mek.



Right lets get this army on the road!

Sunday, 15 March 2009

Tale of three gamers have begun!

Above is the monthly objective tables, successful completion of each task will earn them points, simple asa that. The person (Vic, Gareth, Foxy) with the most points at the end of the four month campaign will be the Winner.

The first deadline is on the 5th so the battles will be played soon after and posted here on Taleofgamers.

On the left is the points table which we will be trying to earn.

Each month the public will be able to vote for the bes HQ, objective marker, HQ building and then at the end, the best army. The winner will get the points.

We will each post to introduce ourselves shortly.


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